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BA Project - Unangan Botany

This project was made in co-operation with Rafael Pankov for our Bachelor thesis project at Cologne Game Lab. He contacted the Aleutian Pribilof Islands Association for their permission to start a project like this, and they were of great assistance throughout.

I took on the role of creating concepts, part of the illustrations, and 3D models seen here. Rafael assembled everything in Unreal Engine, and I helped with asset implementation and anything else I could.

The demo is currently not available for download, so hopefully this video preview gives a decent enough insight on the project!

Plant renders.

Plant renders.

Plant renders.

Plant renders.

Model breakdown - texture file -> individual pieces -> final assembly.

Model breakdown - texture file -> individual pieces -> final assembly.

Random stones for decor.

Random stones for decor.

Early style search for shape language within the plants.

Early style search for shape language within the plants.

Sketches/design for all plants to nail down the approximate shape and color range.

Sketches/design for all plants to nail down the approximate shape and color range.

Texture design for terrain - real photo ref stylized to also find appropriate shape language.

Texture design for terrain - real photo ref stylized to also find appropriate shape language.

Various plant textures.

Various plant textures.

Island area concept.

Island area concept.

Island area concept closeup.

Island area concept closeup.

In-game screenshot.

In-game screenshot.