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Art of Uphill - Game Concept

While applying for Cologne Game Lab, we had to create a game concept. The theme was, I believe, democracy.
Uphill is the result of that, a clicker puzzle game that I concepted.

Title screen.

Title screen.

The very beginning of the game, a blank slate.

The very beginning of the game, a blank slate.

Some progress has been made, and more people flock to Uphill.

Some progress has been made, and more people flock to Uphill.

The chief asks the crowd "Do we want love?"

The chief asks the crowd "Do we want love?"

The crowd says "Yes!"

The crowd says "Yes!"

Uphill now has love

Uphill now has love

A standard playthrough would look like this, where some things fully succeeded while some did not.

A standard playthrough would look like this, where some things fully succeeded while some did not.

A version of a "bad end" where the player made the incorrect choice every time.

A version of a "bad end" where the player made the incorrect choice every time.

This is what a successful playthough looks like, everyone is happy and all options are leveled to their max.

This is what a successful playthough looks like, everyone is happy and all options are leveled to their max.